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	<title>Spinning mirrors</title>
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	<link>http://omeg.pl/blog</link>
	<description>Quantum fluctuations in an artist&#039;s brain</description>
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		<title>Saving first characters</title>
		<link>http://omeg.pl/blog/2012/02/saving-first-characters/</link>
		<comments>http://omeg.pl/blog/2012/02/saving-first-characters/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 10:12:12 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[entity systems]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Heimdall]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=998</guid>
		<description><![CDATA[Over the last few days I&#8217;ve implemented persistence for Artemis entity system. I heavily modified it in the process since it was not really designed for that. So now my game server has a somewhat working world update loop running Artemis. Saving world state can be done in two ways: pausing the update loop and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Entity systems, input and persistence</title>
		<link>http://omeg.pl/blog/2012/01/entity-systems-input-and-persistence/</link>
		<comments>http://omeg.pl/blog/2012/01/entity-systems-input-and-persistence/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 12:51:55 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[entity systems]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Heimdall]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=989</guid>
		<description><![CDATA[As my development of Heimdall continues, I run into various problems and difficulties. It&#8217;s expected, a project of such complexity can&#8217;t be all smooth sailing. Right now I&#8217;m implementing the core logic of a game server, a foundation for the whole game world simulation and processing. As mentioned before I&#8217;m using an entity system approach. [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Interesting times</title>
		<link>http://omeg.pl/blog/2012/01/interesting-times/</link>
		<comments>http://omeg.pl/blog/2012/01/interesting-times/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 10:24:56 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=948</guid>
		<description><![CDATA[May you live in interesting times, says a curse (wrongly) attributed to the ancient Chinese. Are times of change worse than idle stability? I don&#8217;t think so. And we indeed live in interesting times. Last year brought us many breakthroughs and intriguing discoveries. We learned about the first small rocky exoplanet, Kepler-10b. Large Hadron Collider, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Vacations</title>
		<link>http://omeg.pl/blog/2011/12/vacations/</link>
		<comments>http://omeg.pl/blog/2011/12/vacations/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 10:16:32 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[personal]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=942</guid>
		<description><![CDATA[December is a quiet month (as November was, mostly). I took a break from coding to &#8220;reset my mind&#8221;. Our rat family has grown temporarily, we had 17 beasts for one day, but that&#8217;s all temporary. Still only 4 of them are ours. I&#8217;ve been playing Skyrim, The Binding of Isaac and recently, Terraria with [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Kids Christmas Tree</title>
		<link>http://omeg.pl/blog/2011/12/kids-christmas-tree/</link>
		<comments>http://omeg.pl/blog/2011/12/kids-christmas-tree/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 11:34:54 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=930</guid>
		<description><![CDATA[Recently my friend published an iPhone/iPod/iPad game for kids, which is in essence decorating a virtual Christmas tree. It&#8217;s dirt cheap, fun and features wonderful hand-drawn art. Get it, you still have some time!]]></description>
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		<slash:comments>0</slash:comments>
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		<title>So, Heimdall</title>
		<link>http://omeg.pl/blog/2011/11/so-heimdall/</link>
		<comments>http://omeg.pl/blog/2011/11/so-heimdall/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 15:12:20 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Heimdall]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=920</guid>
		<description><![CDATA[What I&#8217;ve been doing lately? Playing Skyrim, playing The Binding of Isaac, procrastinating and thinking about internal structure of a MMORPG game server, roughly in that order. Wait, what? A MMORPG game server? Yeah. Let this be an introduction to Heimdall &#8211; my personal pet project since around spring this year. Heimdall is (going to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OPERA neutrinos still rocking</title>
		<link>http://omeg.pl/blog/2011/11/opera-neutrinos-still-rocking/</link>
		<comments>http://omeg.pl/blog/2011/11/opera-neutrinos-still-rocking/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 16:04:47 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=915</guid>
		<description><![CDATA[So, the faster-than-light neutrinos may actually be real. Improved version of the original experiment confirms the initial result. Of course real &#8220;proof&#8221; would be repeating that in another place by an entirely different team. We&#8217;ll see. I&#8217;m cautiously optimistic.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>On WinAPI timers and their resolution</title>
		<link>http://omeg.pl/blog/2011/11/on-winapi-timers-and-their-resolution/</link>
		<comments>http://omeg.pl/blog/2011/11/on-winapi-timers-and-their-resolution/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 18:14:10 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[winapi]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=901</guid>
		<description><![CDATA[While working on PuttyRec (that is practically rewriting it from scratch) I wondered about resolution of various Windows timer APIs. Of course that&#8217;s pretty irrelevant in the context of a terminal recorder, not that you need to cope with more that a few events per second there. But being the curious man I am (and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Roguelike-like on strike</title>
		<link>http://omeg.pl/blog/2011/11/roguelike-like-on-strike/</link>
		<comments>http://omeg.pl/blog/2011/11/roguelike-like-on-strike/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 19:22:32 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=824</guid>
		<description><![CDATA[I&#8217;ve been slacking a bit lately. My excuse is that I&#8217;ve been playing some really interesting games. Let&#8217;s start with Breath of Death VII: The Beginning. I got it along with Cthulhu Saves the World, but wanted to play the weaker thing first. Both are retro-style hack&#038;slash RPGs with a healthy dose of humour. In [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Let there be HFONT</title>
		<link>http://omeg.pl/blog/2011/10/let-there-be-hfont/</link>
		<comments>http://omeg.pl/blog/2011/10/let-there-be-hfont/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 10:08:30 +0000</pubDate>
		<dc:creator>omeg</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[troubleshooting]]></category>
		<category><![CDATA[winapi]]></category>

		<guid isPermaLink="false">http://omeg.pl/blog/?p=816</guid>
		<description><![CDATA[After some preliminary refactoring of PuTTY Recorder&#8217;s code I started it and was greeted with an unresponsive window. It wasn&#8217;t completely locked, just very, very slow at updating. First thought &#8211; some kind of rampant recursion in OnPaint handler, but that would lock the window up for good. So I launched the profiler&#8230; and found [...]]]></description>
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		<slash:comments>0</slash:comments>
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